GP: Is a multiplayer mode planned for the future?ĪP: Nope, this is a single player experience! There are currently land based battles in the form of dice rolls that we could expand upon. GP: Can you imagine to make planetary landing (and battles) possible in the future? Like Frontier did with Elite Dangerous.ĪP: Sadly, we don’t think that’ll make it in the game. GP: Did you hide Easter Eggs in the game? Can we expect a Nostromo flying by?ĪP: There are many Easter eggs in the game, but no Nostromo (yet… you’ve just given me a good idea!) GP: Even if it is a Science Fiction game and we don't expect an exact replica of the Milky Way, are there any references to reality? To what extent do astronomical data play a role?ĪP: The game takes place in our galaxy and there are references to certain things in our galaxy that make it memorable, but I wouldn’t want to spoil potential players! Having said that, most of the names of the sectors are random, with a few having been named by our fellow players and Kickstarter backers! I’d say no but who knows, if it’s a feature that’s popular enough, and we’ve gotten enough manpower to do it as well as time, we might! GP: Do you plan to support VR in the future?ĪP: That’s actually something we haven’t even discussed. Imagine if Everspace was mixed with Sunless Sea and you’ll start to have an idea of what we were going for. We haven’t really seen any other Sci-Fi Action titles with this kind of deep, broad, replayable text in them. GP: Is there anything in the game you're proud of, such as a feature or a cool design for something?ĪP: The text adventures are unique, reminiscent of Sunless Sea, and are a feature wholly exclusive to this game. GP: Do you plan to raise the price for the game once Early Access is over?ĪP: We are unsure, but it is likely to rise. Currently in pre-EA we’re doing daily updates but it’s quite exhausting. GP: How often will the game be updated while in Early Access and do you have a timeframe for when the full release will happen?ĪP: At the current rate we’re going for weekly updates, but we may shift over to a slower update schedule if we integrate larger patches into the fold. The final game (1.0) should take considerably longer, as the EA version “only” has 3 of the 5 chapters in it. G P: How long is the game to complete at present? Is there a story mode?ĪP: Yes, there is a main campaign that takes anywhere between 15 and 20 hours to reach the end of, but with very high replay ability. There’s even a bit of Firefly in there! We’re all Sci-Fi buffs here and really love to be working on what we consider an homage to all the great literary works out there. GP: Does Between the Stars draw inspiration from any books, movies or games?ĪP: Between the Stars draws from all the classics, Star Trek (in all its forms) and Star Wars, and Battlestar Galactica. Besides that, we have a full-fledged RPG system in place for both the Captain and crew, which ensures you’ll want to keep your crew members alive and will rely on them in both the text adventure portions, as well as the base game! We’ve included over 200 thousand words of text, multiple choice text events, and even dice rolls for combat maneuvers and skirmishes outside of space combat. Gamesplanet: As a Sci-Fi Action game, what sets you apart from other games in the genre?Īlex Poysky: Between the Stars is a unique take on tradition Sci-Fi Action titles. Between the Stars Interview with Alex Poysky
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